Lego Star Wars: The Skywalker Saga is packed with gorgeous visuals. Without reinventing the wheel entirely, they’ve put together something that reimagines what a Lego game can be, while both embracing the series’ roots and deftly capturing the essence of Star Wars. The conditions under which the game was reportedly made have cast a huge shadow over a significant accomplishment by a talented team of creators. I think most of those time-sapping trips could have been covered with existing cutscenes. There’s some extraneous back-and-forthing between objectives in order to advance the story as well. It often feels like there’s too much to do in the game anyway, so streamlining things a bit, especially in the open-world areas, may have lessened their workload. Extending the schedule by several months, or even longer, so that team members had a healthier work-life balance would have been a far better option. Sure, The Skywalker Saga already had a protracted development cycle. No game is worth putting developers’ physical and mental well-being at risk to push it out the door on a relatively arbitrary schedule. Some staffers claimed that workweeks of 80-100 hours were not rare at certain points. Polygon reported in January that TT’s developers have had to contend with a long-standing culture of crunch, whereby they were expected to work long hours to finish the game.
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